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Nba double dribble not called dating

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It was the second basketball arcade game by Konami, following Super Basketball. Much of the game's popularity came from its animation sequences showing basketball players performing slam dunks, as well as " The Star-Spangled Banner " theme during attract mode, which was the first arcade game to feature the national anthem.

These were uncommon in video games at the time of Double Dribble' s release. While successful in the arcades, the game became and remained popular and remembered when it was ported to the Nintendo Entertainment System in Double Dribble was followed by a sequel titled Double Dribble: A remake titled Double Dribble Fastbreak was released for iOS inbeing based mostly on the NES version; however, the animation sequences were ripped from the arcade version.

Several positions on the court were 'hot spots,' high-percentage areas where shots taken were likely to score points e. A player could start a 3-point jump shot from the top right or left corner of the court inbounds, and continue the jump out of bounds and even slightly behind the hoop and it would go in nearly every time.

Another nearly guaranteed shot is taken with the player standing 3-quarters length of the court away from their goal could go for a running 3-point shot, provided that the shot button was pressed within the Nba double dribble not called dating team's free throw shooting circle. Frequently a player would miss a slam dunk, which is a very high percentage shot.

The arcade version was a timed play much like Star Firewhere after every minute of play, the game was owed a credit if the score was tied or the computer is ahead. However, if the live player was ahead, a "free" minute was earned. Many average players could earn the first free minute, but this became increasingly more difficult to do Nba double dribble not called dating making 3-point shots became virtually impossible over the course of gameplay. Players can choose from one of four teams: There is no difference in skill level or abilities between the teams.

Since there is no NBA license, no team names or player names are used; however, the teams wear the same color of their NBA counterparts Boston wears green, Chicago red, etc. In short, the game control scheme is simple but it takes practice to get the hang of the timing scheme of the game.

Compared to many sports-related Nintendo games of this era, Double Dribble resembled its sport with surprising accuracy. However, there were several quirks in the programming that are noteworthy, if only for their contribution to the overall experience of playing Double Dribble. The game clock, as in most early timed video games see also: Tecmo Bowlwas accelerated far faster than real-time.

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In the third quarter, third is abbreviated as "3rt. This is the result of the strobing animation that takes place when controlling an individual player, which takes place by way of cycling quickly back and forth between the two skin tones.

Double Dribble was among the first games to feature cut sceneswhich depicted a mid-air player completing a slam dunkand one of the first to use speechthough in a limited quantity such as announcing the game title, the game's beginning jump balland some foul calls.

Inthe game was ported to three home computers: Ina Game Boy version was released titled Double Dribble 5-on A Genesis version was released in titled Double Dribble: Playoff Edition Hyperdunk in Japan and Europe.

Double Dribble has received mostly positive reviews from critics. Allgame awarded the game 5 out of 5 stars. Once you get a glimpse of the innovative, cinema-style dunk attempts, there's no denying its place in history. The episode also used gameplay footage from Tecmo Super Bowl. The Double Dribble footage was slightly altered with original audio, and made fun of the game's "corner three" glitch. From Wikipedia, the free encyclopedia.

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