They are also sometimes put under the category of neoromance. The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship. can lead to confusion, as visual novels are considered a subgenre of adventure games and are not technically included in the dating sim genre. While the two genres often share a common visual presentation, dating sims are sometimes considered to be more statistically based than the " choose your own adventure " style of visual novels.
The technical definition of a romance simulation game can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions. In a typical dating sim, the player controls a male avatar surrounded by Newsroom simulation dating characters. The involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue.
The game lasts for a fixed period of game time, such as one month or three years. This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending. Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue treesand often presenting the player's possible responses word-for-word as the player character would say them.
Dating sims such as Tokimeki Memorialand some role-playing games with similar relationship based mechanics to the genre such as PersonaNewsroom simulation dating give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.
These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations. Games where the player character is female and potential objects of affection are male Newsroom simulation dating known as GxB or otome games.
Homosexual relationships are also possible, as there are games with no specific gender lines "all pairings".
There are many variations on this theme: One game "Newsroom simulation dating" that often includes dating, with the goal of marriage, is the farming sim series Harvest Moon. The subplot of dating is more focused towards choosing one of several girls or guys dependent on the player character's gender and offering them presents or joining them on events in the game. Some Japanese dating sims may allow the player to have romantic or sexual relationships with characters in their teens.
Sexually explicit dating sims may fall into the category of H Game or Eroge. Eroge only gets released to PC because large Japanese game companies do not want to release games with sexual content on their game consoles. The censored version contains far more endings and new added scenes Newsroom simulation dating to the absence of sexual scenes.